In the Year 199X +1...
fangame, title pending)
SOME GENERAL INFORMATION
will be based on the SNES game called EarthBound. The lead character (at
least at the start of the game -- other characters will likely be controlled
as the game progresses), will be Ness.
The game will be a significant
departure form the SNES game, both in terms of graphics and interface.
Graphics will likely be a combination of scanned in drawings that are colorized
by computer and art done directly on the computer. The game's art will
draw from various inspirations, including the SNES game's graphics and
the pictures from the Player's Guide, which came packaged with the cartridge.
Don't however, expect 3D, state-of-the-art graphics. My artistic skills
are passable at best, and the focus will be on story and gameplay, not
The interface will be
more similar to a third-person, point-and-click adventure style, as seen
in numerous LucasArts games, in Sierra's later "Quest" games, and in the
Revolution Software's two first Broken Sword games.
Being an "adventure" game,
the game will not rely on combat nearly as heavily as did EarthBound. The
focus of the game will instead be on dialogue and various kinds of puzzles.
Though combat will not be at all the same as that in EarthBound, combat
WILL BE INCLUDED IN THE GAME in some form.
Despite the graphical
and interface departures, I hope to remain true to the mood and lighthearted
feel of EarthBound as much as possibble -- I hope to keep it light, whimsical,
quirky and humourous.
The game will be created
and run through Chris Jones's wonderful, free game-creating tool, called
Adventure Game Studio
. I chose this program as it seemed easy to learn how to use and because
it seemed flexible enough so that I felt it would allow me to accomplish
most everything I wanted to. It also has a thriving online community, which
I figured might come in handy for those times when programming problems
As far as the game's music
goes, it'll likely be a mix completely original music (that try to keep
with the "EarthBounyness" of the original tracks), of the familiar EarthBound
music, and of remixed versions of the original EarthBound tracks. It's
worth noting, though, that I'm hardly what you'd call "musically talented".
As such, I may be looking for musical talents to give me a hand sometime
down the road. Keep an eye on these pages for details, if you're interested.
The game will also be
released in self-contained chunks that will be called "chapters". This
is to make the creation and release of the game more manageable, as well
as to give more opportunity for players to provide more feedback about
the game as it progresses.
Feedback will be very
important to me as I create this game. As much as I want to make this
game, I want to make it for the fans, too. I'm interested in hearing your
thoughts about what I'm doing and your opinions matter to me. I really
do want this to be a game for the fans as much as anything, so let your
thoughts be known! Hit me with a cool idea that I hadn't already thought
of, and you may even get special mention in the game's credits.
The game's story will
be crafted in such a way that it should be an enjoyable experience for
ALL players, whether they've played EarthBound before or not. The story
will be self-contained enough to satisfy players new to the series, and
relevant enough to EarthBound to wow those who have played the SNES classic.
In terms of content, the game will also be suitable for all ages.
As for the story of the
game, it occurs about one year after the events of EarthBound have taken
place. Ness and his family have left Onett and moved to another town in
Eagleland. However, something odd is going on in this new town. Something
odd... and frighteningly familiar...
For more information,
click on the links on the left side of the page.
Thanks for stopping by.
(Maybe next time there'll
be more to see...)