EARTHBOUND: In the Year 199X +1...
(a fangame, title pending)
game will be based on EarthBound. The lead character (at least
at the start of the game -- other characters will likely be
controlled as the game progresses), will be
will be a significant departure form
the SNES game, both in terms of graphics and interface. All
graphics will likely be scanned in drawings that are colorized by
computer. The game's art will draw from various inspirations,
including the SNES game's graphics and the pictures from the
Player's Guide, which came packaged with the cartridge. Don't
however, expect 3D, state-of-the-art graphics. My artistic skills
are passable at best, and the focus will be on gameplay, not on
interface will be more similar to
a third-person, point-and-click adventure style, as seen in numerous LucasArts
games and Sierra's later "Quest"
"adventure" game, the game will not rely on combat nearly as heavily
as did EarthBound. The focus of the game will instead be on dialogue
and various kinds of puzzles. Though combat will not be at all the
same as that in EarthBound, combat WILL BE INCLUDED IN THE GAME in
graphical and interface departures, I hope
to remain true to the mood and lighthearted feel of EarthBound
as much as possibble -- I hope to keep it light,
whimsical, quirky and humourous.
will be created and run through Chris Jones's wonderful, free
game-creating tool, called Adventure Game Studio. I chose this
program as it seemed easy to learn
how to use and because it seemed flexible enough
so that I felt it would allow me to accomplish most everything
I wanted to. It also has a thriving online community, which I figured
might come in handy for those times when a programming problem
I have no idea what I'll be doing
in terms of music for the game yet, however. Since I'm having
trouble with the audio on this computer, even if I felt I was
capable of doing so, I may not be able to create an audio sountrack
for this game. As such, I may be looking for musical talents to give
me a hand sometime down the road.
The game will also be released
in self-contained chunks that will be called "chapters". This is to
make the creation and release of the game more manageable, as well
as to give more opportunity for players to provide more feedback
about the game as it progresses.
will be very important to me as I create this game. As much as I
want to make this game, I want to make it for the
fans, too. I'm interested in hearing your thoughts about what I'm doing and your opinions matter to
me. I want this to be a game for the fans as much
as anything, so let your thoughts be known! Hit me with a cool
idea that I hadn't already thought of, and you may even get special mention in
the game's credits.
story will be crafted in such a
way that it should be an enjoyable experience for ALL players, whether or
not they've played EarthBound or not before. The story will be
self-contained enough to satisfy players new to the series, and relevant
enough to EarthBound to wow those who have played the SNES classic.
In terms of content, the game will also be suitable for all
As for the story of the game,
it occurs about one year after the events of EarthBound have taken
place. Ness and his family have left Onett and moved to another town
in Eagleland. However, something odd is going on in this new town.
Something odd... and frighteningly
For more information, click on the links on
the left side of the page.
Thanks for stopping by.
next time there'll be more to